Mental Health App

Clear Mind

Overview

Clear Mind is a mental health app built to empower users with personalized tools that adapt to their unique needs. Inspired by personal experience, I wanted to create an intuitive space for resources, support, and community. By talking directly to users, I designed an experience that feels less like a clinical tool and more like a supportive companion.

Team

  • Sole Designer

Responsibilities

  • User Research

  • Wireframing/Prototyping

  • UX/UI Design

  • Usability Testing

Duration

  • Aug 2023 - Sept 2024

Problem

Current mental health apps offer narrow, one-size-fits-all solutions, often focused on meditation. When people are struggling, a single generic tool isn't enough. As a result, users are forced to juggle multiple apps for meditation, journaling, and mood tracking because no single tool adapts to their needs, making it difficult to build meaningful, long-term mental health habits.

Solution

Clear Mind is a responsive mental health platform designed to adapt to a user's fluctuating emotional state. By integrating professional guidance, practical self-care tools, and a supportive community, the app provides a tailored experience for both daily wellness and immediate crisis support. This approach ensures that users have the right level of intervention exactly when they need it most.

UX mockup for 'Clear Mind' featuring 'Customizable condition tracking.' One screen shows a categorized list of mental health conditions, while a foreground modal allows users to update their primary state to receive curated, adaptive resources.
UX mockup for 'Clear Mind' featuring 'Customizable condition tracking.' One screen shows a categorized list of mental health conditions, while a foreground modal allows users to update their primary state to receive curated, adaptive resources.
UX mockup of the 'Clear Mind' community feature, 'Connect.' Three mobile screens show a specific forum thread about seasonal sadness, the main community forum dashboard, and a 'Connect' live room interface where users can join public or private audio and video discussions.
UX mockup of the 'Clear Mind' community feature, 'Connect.' Three mobile screens show a specific forum thread about seasonal sadness, the main community forum dashboard, and a 'Connect' live room interface where users can join public or private audio and video discussions.
UX mockup of the 'Clear Mind' app featuring 'Tools and Resources Libraries'. The first screen shows a personalized grid of user-curated coping activities, such as photography and walking, based on what has helped the user in the past. The second screen displays a researcher-backed collection of media—including books and podcasts—providing evidence-based practical support.
UX mockup of the 'Clear Mind' community feature, 'Connect.' Three mobile screens show a specific forum thread about seasonal sadness, the main community forum dashboard, and a 'Connect' live room interface where users can join public or private audio and video discussions.

Design Process

The project began by listening to how people manage their mental health, which showed that most tools feel too rigid during a real crisis. I moved quickly into prototyping and testing to see how the interface could shift and adapt based on a user's mood. This back-and-forth with users became the guide for the entire design, leading me to create a more responsive layout that balances professional support with a warm, calm space for daily self-care.

Interview Insights

I interviewed individuals currently battling mental health challenges in order to better understand the landscape of available resources, as well as how to best support users facing a wide range of challenges. This led to a last-minute suggestion to explore the app from the perspective of someone supporting a loved one, prompting additional interviews.

A summary graphic of user research findings for the 'Clear Mind' project. Six cards categorize insights into themes like Mental Health Management, Desired Features, and Challenges, highlighting the user's preference for personalized support, researcher-backed tools, and balanced notifications.
A summary graphic of user research findings for the 'Clear Mind' project. Six cards categorize insights into themes like Mental Health Management, Desired Features, and Challenges, highlighting the user's preference for personalized support, researcher-backed tools, and balanced notifications.

Competitive Analysis

I started by auditing the top-trending mental health apps, but I soon realized that focusing only on popularity didn't provide enough depth. By shifting my research toward apps ranked by specific "best for" categories, I was able to analyze a much broader range of specialized tools. This refined approach gave me a clearer understanding of the competitive landscape and helped me identify exactly where the current market was falling short.

A competitive audit table for the 'Clear Mind' project, comparing three existing mental health apps: PTSD Coach, Happify, and Calm. The table evaluates each app across categories including target audience, key features, UX flow, visual design, and onboarding to identify market opportunities like modernizing outdated interfaces and improving accessibility.
A competitive audit table for the 'Clear Mind' project, comparing three existing mental health apps: PTSD Coach, Happify, and Calm. The table evaluates each app across categories including target audience, key features, UX flow, visual design, and onboarding to identify market opportunities like modernizing outdated interfaces and improving accessibility.

Design System

Using Material Design as a foundation allowed me to build a system of components and interactions that feel both consistent and scalable. This framework guided my choices in typography, color, and iconography, ensuring every element was not only intuitive but also met high standards for accessibility. By leaning on these established principles, I was able to focus on creating a seamless, reliable experience that grows with the user.

A design system specification sheet for the 'Clear Mind' app, outlining the typography and color palette. The left panel defines a clear hierarchy using the Roboto font, detailing sizes and spacing for headlines, titles, and body text. The right panel displays a Material Design-inspired color system, featuring a primary teal, secondary purple, and tertiary blue-gray palette, with corresponding hex codes for containers and surface colors to ensure accessibility and visual consistency.
A design system specification sheet for the 'Clear Mind' app, outlining the typography and color palette. The left panel defines a clear hierarchy using the Roboto font, detailing sizes and spacing for headlines, titles, and body text. The right panel displays a Material Design-inspired color system, featuring a primary teal, secondary purple, and tertiary blue-gray palette, with corresponding hex codes for containers and surface colors to ensure accessibility and visual consistency.
A comprehensive UI component library for the 'Clear Mind' project, organized into functional categories: Containment, Communication, Navigation, Actions, Text Input, Selection, and Icons. The sheet demonstrates a cohesive visual language with teal and purple accents, featuring various button states, navigation menus, personalized message cards, and a custom set of line icons designed to facilitate a clear and supportive user experience.
A comprehensive UI component library for the 'Clear Mind' project, organized into functional categories: Containment, Communication, Navigation, Actions, Text Input, Selection, and Icons. The sheet demonstrates a cohesive visual language with teal and purple accents, featuring various button states, navigation menus, personalized message cards, and a custom set of line icons designed to facilitate a clear and supportive user experience.

I developed a purposeful color palette that draws directly from the visual language of mental health awareness. By integrating the specific tones of awareness ribbons into the UI, I created an intuitive system that uses color to guide the user and provide visual clarity. This choice ensures the interface feels both supportive and recognizable, grounding the entire experience in a familiar and meaningful palette.

UX mockup for the 'Clear Mind' app showcasing 'Surface Tones' for an adaptive user interface. Four mobile screens demonstrate how the dashboard color palette adjusts to support different user states: orange for ADHD, lilac and periwinkle for Eating Disorders, teal and purple for Depression, and a high-contrast monochrome theme for Bipolar disorder. This design choice highlights a human-centered approach by tailoring the visual environment to the user's emotional and cognitive needs.
UX mockup for the 'Clear Mind' app showcasing 'Surface Tones' for an adaptive user interface. Four mobile screens demonstrate how the dashboard color palette adjusts to support different user states: orange for ADHD, lilac and periwinkle for Eating Disorders, teal and purple for Depression, and a high-contrast monochrome theme for Bipolar disorder. This design choice highlights a human-centered approach by tailoring the visual environment to the user's emotional and cognitive needs.
UX mockup for the 'Clear Mind' app showcasing 'Surface Tones' for an adaptive user interface. Four mobile screens demonstrate how the dashboard color palette adjusts to support different user states: orange for ADHD, lilac and periwinkle for Eating Disorders, teal and purple for Depression, and a high-contrast monochrome theme for Bipolar disorder. This design choice highlights a human-centered approach by tailoring the visual environment to the user's emotional and cognitive needs.

How Might We

I used 'How Might We' questions to turn the frustrations I heard in my interviews into clear, actionable goals for the design. This allowed me to take real user pain points and flip them into opportunities to build something better. By reframing the challenges this way, I was able to move from simply identifying problems to creating targeted solutions that truly met people where they were.

A digital brainstorm session for the 'Clear Mind' project featuring six purple and blue sticky notes. Each note presents a 'How Might We' question focused on human-centered solutions, such as personalizing tools for emotional needs, tailoring the app for specific diagnoses, facilitating therapist connections, and creating safe forums for sharing mental health experiences.
A digital brainstorm session for the 'Clear Mind' project featuring six purple and blue sticky notes. Each note presents a 'How Might We' question focused on human-centered solutions, such as personalizing tools for emotional needs, tailoring the app for specific diagnoses, facilitating therapist connections, and creating safe forums for sharing mental health experiences.
A digital brainstorm session for the 'Clear Mind' project featuring six purple and blue sticky notes. Each note presents a 'How Might We' question focused on human-centered solutions, such as personalizing tools for emotional needs, tailoring the app for specific diagnoses, facilitating therapist connections, and creating safe forums for sharing mental health experiences.

User Flow

I used a user flow to map out the entire journey, which helped me spot gaps and test my assumptions before getting too deep into the design. By walking through every step a person would take, I was able to make sure the paths were intuitive and truly aligned with what people needed. This provided a clear roadmap for building solutions that directly addressed frustrations and made the experience feel seamless.

A detailed UX user flow diagram for the 'Clear Mind' app, presented in a purple monochromatic style. The architectural map tracks the user journey from a secure login with biometric authentication through a centralized dashboard. It illustrates three primary navigation branches: peer-to-peer engagement in the 'Connect' community, self-guided care within the 'Tools and Resources' libraries, and a specialized configuration flow that allows users to dynamically update their mental health conditions to receive tailored app content.
A detailed UX user flow diagram for the 'Clear Mind' app, presented in a purple monochromatic style. The architectural map tracks the user journey from a secure login with biometric authentication through a centralized dashboard. It illustrates three primary navigation branches: peer-to-peer engagement in the 'Connect' community, self-guided care within the 'Tools and Resources' libraries, and a specialized configuration flow that allows users to dynamically update their mental health conditions to receive tailored app content.
A detailed UX user flow diagram for the 'Clear Mind' app, presented in a purple monochromatic style. The architectural map tracks the user journey from a secure login with biometric authentication through a centralized dashboard. It illustrates three primary navigation branches: peer-to-peer engagement in the 'Connect' community, self-guided care within the 'Tools and Resources' libraries, and a specialized configuration flow that allows users to dynamically update their mental health conditions to receive tailored app content.

Sketches

Starting with pen and paper allowed me to map out the core features and interactions quickly and freely. Getting these ideas down physically helped me visualize the entire experience and gather feedback early on, before committing to digital screens. This phase was essential for exploring different layouts and ensuring the basic flow felt right before moving into more detailed design work.

Initial hand-drawn conceptual sketches for the 'Clear Mind' project. These diagrams use rough shapes to map out early ideas for the information hierarchy and the layout of functional areas like the 'Connect' feature and the 'Tools' library. The sketches capture the foundational phase of the design process, focusing on organizing content and establishing the core structure of the app.
Initial hand-drawn conceptual sketches for the 'Clear Mind' project. These diagrams use rough shapes to map out early ideas for the information hierarchy and the layout of functional areas like the 'Connect' feature and the 'Tools' library. The sketches capture the foundational phase of the design process, focusing on organizing content and establishing the core structure of the app.
Initial hand-drawn conceptual sketches for the 'Clear Mind' project. These diagrams use rough shapes to map out early ideas for the information hierarchy and the layout of functional areas like the 'Connect' feature and the 'Tools' library. The sketches capture the foundational phase of the design process, focusing on organizing content and establishing the core structure of the app.

Low-Fidelity Prototype

I built a low-fidelity prototype using higher-fidelity placeholders to test the core navigation while giving users enough visual context to provide meaningful feedback. This strategic approach allowed me to refine the interactive flow and structure while keeping the design flexible for necessary changes.

A digital low-fidelity wireframe for the 'Clear Mind' project, presented in a grayscale architectural layout. This blueprint organizes the content into functional zones, establishing the hierarchy for the 'Connect' feature and 'Tools' library. The design uses defined shapes to organize content and establish the structural foundation of the user experience before moving into high-fidelity detail.
A digital low-fidelity wireframe for the 'Clear Mind' project, presented in a grayscale architectural layout. This blueprint organizes the content into functional zones, establishing the hierarchy for the 'Connect' feature and 'Tools' library. The design uses defined shapes to organize content and establish the structural foundation of the user experience before moving into high-fidelity detail.

Usability Study

I conducted an unmoderated usability study to see exactly where the app felt supportive and where it felt like a hurdle, which helped me pinpoint the moments that needed more care. By testing different versions of key features, I was able to bridge the gap between my initial assumptions and the actual, lived needs of the people using the app.

A research summary graphic highlighting the scope of usability testing for the 'Clear Mind' project. The data represents five rounds of unmoderated studies conducted via the Userbrain platform with 18 participants. The demographic breakdown shows a diverse global reach with testers from the United States, Great Britain, Canada, and Australia, ranging in age from 18 to 49.
A research summary graphic highlighting the scope of usability testing for the 'Clear Mind' project. The data represents five rounds of unmoderated studies conducted via the Userbrain platform with 18 participants. The demographic breakdown shows a diverse global reach with testers from the United States, Great Britain, Canada, and Australia, ranging in age from 18 to 49.
A research summary graphic highlighting the scope of usability testing for the 'Clear Mind' project. The data represents five rounds of unmoderated studies conducted via the Userbrain platform with 18 participants. The demographic breakdown shows a diverse global reach with testers from the United States, Great Britain, Canada, and Australia, ranging in age from 18 to 49.

Design Iteration

I used insights from my testing to strip away anything overwhelming, ensuring the most important tools are always within reach. These shifts transformed a complex set of features into a quiet, supportive space that feels more like a calm experience than a checklist.

An updated version of the "Read a book" mobile interface. The top navigation now includes a help icon (question mark) in the top right corner. The main content remains the same with "Currently Reading" and "On your TBR" sections. The bottom pull-up drawer has been expanded into a wider white menu featuring three distinct navigation or purchase options: "Amazon," "Flourish & Blotts," and "Library".
An updated version of the "Read a book" mobile interface. The top navigation now includes a help icon (question mark) in the top right corner. The main content remains the same with "Currently Reading" and "On your TBR" sections. The bottom pull-up drawer has been expanded into a wider white menu featuring three distinct navigation or purchase options: "Amazon," "Flourish & Blotts," and "Library".
A mobile app interface titled "Read a book" showing a reading list. The screen features a "Currently Reading" section with the book cover for Kings of the Wyld and an "On your TBR" (To Be Read) horizontal carousel featuring books like Station Eleven and The Queen’s Gambit. At the bottom, a small grey pull-up drawer displays the Barnes & Noble logo with the text "Pick up at your local bookstore.
A mobile app interface titled "Read a book" showing a reading list. The screen features a "Currently Reading" section with the book cover for Kings of the Wyld and an "On your TBR" (To Be Read) horizontal carousel featuring books like Station Eleven and The Queen’s Gambit. At the bottom, a small grey pull-up drawer displays the Barnes & Noble logo with the text "Pick up at your local bookstore.
A mobile app interface titled "Read a book" showing a reading list. The screen features a "Currently Reading" section with the book cover for Kings of the Wyld and an "On your TBR" (To Be Read) horizontal carousel featuring books like Station Eleven and The Queen’s Gambit. At the bottom, a small grey pull-up drawer displays the Barnes & Noble logo with the text "Pick up at your local bookstore.
An updated version of the "Read a book" mobile interface. The top navigation now includes a help icon (question mark) in the top right corner. The main content remains the same with "Currently Reading" and "On your TBR" sections. The bottom pull-up drawer has been expanded into a wider white menu featuring three distinct navigation or purchase options: "Amazon," "Flourish & Blotts," and "Library".

After seeing that testers were struggling with the bottom sheet, I designed several variations of the 'Read a Book' screen to find a more natural way for people to interact. Giving users different options to try firsthand allowed me to move past the initial hurdle and land on a refined version that felt truly intuitive.

Comparison showing a "Daily Check-In" UI evolution from a basic list to an immersive full-screen layout where the background color dynamically shifts based on the user's mood selection.
Comparison showing a "Daily Check-In" UI evolution from a basic list to an immersive full-screen layout where the background color dynamically shifts based on the user's mood selection.

While testers liked the Daily Check-In, they found the screen a bit cold and suggested using more color to make it feel more engaging. Drawing inspiration from a designer’s use of gradients to represent emotions on a scale, I incorporated a similar approach to add warmth and better reflect a user's internal state. This shift turned a static interaction into a more vibrant experience that visually resonates with how a person is feeling.

Side-by-side UI update for video cards, transitioning from a simple creator list to a detailed view with topic titles and educational summaries.
Side-by-side UI update for video cards, transitioning from a simple creator list to a detailed view with topic titles and educational summaries.

I initially assumed users would be most interested in exploring the specific psychologists and advocates behind the content, but testing showed they cared much more about the topics being discussed. Once I realized people were looking for the subject matter first, I adjusted the design to include clear topic labels. This change provided the immediate context users needed to find the right support without any guesswork.

Final Design

Accessibility Considerations

Accessibility was a core part of the process, ensuring the experience worked for everyone from the start. My goal was to remove barriers so that navigating the tools felt natural and effortless. By designing with inclusion in mind, I created a space where any user can engage with the content with confidence.

Detailed view of a "Proceed" button on a light background with an accessibility callout showing it passes with a high 6.12:1 color contrast ratio.
Detailed view of a "Proceed" button on a light background with an accessibility callout showing it passes with a high 6.12:1 color contrast ratio.
Detailed view of a "Proceed" button on a light background with an accessibility callout showing it passes with a high 6.12:1 color contrast ratio.
Detailed view of a "Proceed" button on a light background with an accessibility callout showing it passes with a high 6.12:1 color contrast ratio.

Contrast: Adhering to WCAG AA, sufficient color contrast contrast is maintained throughout the app, ensuring a minimum contrast ratio of 4.5:1 for normal text and 3:1 for large text to maximize readability for users with visual impairments

Close-up of a help icon with redline measurements showing a 48px touch target height and 24px width, ensuring it meets mobile accessibility standards.

Target area: Interactive elements use a minimum 48x48dp target size, aligning with WCAG guidelines for touch accessibility and ensuring comfortable interaction for users with varying motor skills.

Grid of resource cards with numbered red rectangles and arrows showing the logical Z-pattern for both screen reader focus and reading order.
Grid of resource cards with numbered red rectangles and arrows showing the logical Z-pattern for both screen reader focus and reading order.

Visual hierarchy: To enhance clarity and accessibility, I ensured that content followed a logical reading order, providing visual cues for users while also supporting screen reader navigation.


Grid of resource cards with numbered red rectangles and arrows showing the logical Z-pattern for both screen reader focus and reading order.
Grid of resource cards with numbered red rectangles and arrows showing the logical Z-pattern for both screen reader focus and reading order.
Detailed view of a "Proceed" button on a light background with an accessibility callout showing it passes with a high 6.12:1 color contrast ratio.
Close-up of a help icon with redline measurements showing a 48px touch target height and 24px width, ensuring it meets mobile accessibility standards.
Grid of resource cards with numbered red rectangles and arrows showing the logical Z-pattern for both screen reader focus and reading order.

Contrast: Adhering to WCAG AA, sufficient color contrast contrast is maintained throughout the app, ensuring a minimum contrast ratio of 4.5:1 for normal text and 3:1 for large text to maximize readability for users with visual impairments

Target area: Interactive elements use a minimum 48x48dp target size, aligning with WCAG guidelines for touch accessibility and ensuring comfortable interaction for users with varying motor skills.

Visual hierarchy: To enhance clarity and accessibility, I ensured that content followed a logical reading order, providing visual cues for users while also supporting screen reader navigation.


Project Contraints

During research, a user suggested adding a "supporter" perspective so friends and family could better understand and assist their loved ones. While I recognized the value of this dual-sided experience, I needed to balance ideal functionality with project constraints. To keep the Minimum Viable Product (MVP) focused, I prioritized designing the primary users' interface and added the supporter version of the app to the app's future roadmap.

What I Learned

I didn’t realize how emotionally impactful the app would be for those I shared it with. It created a space where they felt comfortable enough to lower their guard. This allowed them to open up about their own mental health challenges. That’s when it truly became real for me.

Next Steps

©2026 Justin Burrill. All Rights Reserved.

©2026 Justin Burrill. All Rights Reserved.